![]() Some of the CoD titles have single-player campaigns on fictitious conflicts, like CoD: Modern Warfare. The homonymous game is the first of the 17 titles that create the franchise’s main series or narrative.Īdditional 12 or so spinoffs are also part of the series, such as Warzone and available mobile versions. The series started with a World War II single-player campaign. The Infinity Ward first-person shooter came out for Microsoft Windows PC only. Free mobile battle-royale – Call of Duty: MobileĬall of Duty Games In Order The Call of Duty Variety CoD: Black Ops Cold War of the left, CoD 1 on the right.Free battle-royale – Call of Duty: Warzone.For example, one is tailored towards agility, whereas another turns you into a tank. Multiplayer-wise, apart from the weapons and the huge double-jumps that the Boost kits bring, the main new innovation is the concept of Rigs, which are exoskeleton-style outfits that bring specific abilities and play-styles. Call of Duty: Infinite Warfare review: Multiplayer Anti-gravity grenades are fine to behold in action, and the Seeker bots, which latch onto individual enemies, often come in handy - as do the drones which shoot at whoever you're targeting. ![]() There are some great sights to explore, with varying levels of zoom, and enemy-marking. We particularly enjoyed a gun called the EBR-800, which can be switched between sniper and assault rifle modes, although it does chew up ammo in the latter configuration. Infinity Ward has gone to town with its future-guns, which are split between firing bullets and energy blasts (the latter effective against bots). Two key elements that play a huge part in the campaign also bleed over into the multiplayer: the weaponry and the gadgets. There are plenty of those signature Hollywood-style moments that Call of Duty is known for, some great new enemies, such as the C12 mechs - these can only be damaged using rockets (which are in short supply), but can be temporarily crippled and dispatched with a knife if you have the bottle to climb onto them. ![]() Call of Duty: Infinite Warfare review: Weapons from another world They are pretty decent, providing a chance to visit exotic parts of the solar system, and generally reinforce the feeling that Infinite Warfare's single-player campaign is infinitely more satisfying than those of any recent Call of Duty games. Yes, that's another first for a Call of Duty game: optional missions that emerge when you acquire a particular item of intel. But it turns out that zero-gravity shooting can be fun, as long as you have a sniper-rifle, as demonstrated by a sequence in an asteroid-field in one of the optional missions. The zero-gravity shooting sequences, which are quite scarce, proved to be less successful, though: it's tricky finding cover when you're floating. At first, we tended to fixate on target-locks and suffered a few mid-air collisions, but we swiftly learned to eradicate those. Reyes' Jackal - that's the ship you can take command of - has a sublimely well-designed control system that assigns movement to the left stick and orientation to the right one the Jackal's loadout of two guns and a small payload of missiles (which can be restocked mid-combat by a drone), all controlled by the same lock-on targeting system, also works well. ![]() The new elements which the future/space setting brings will probably divide opinion, but we grew to enjoy the space-combat. Not that Infinite Warfare's gameplay resembles anything other than that of past Call of Duty games. Call of Duty: Infinite Warfare review: A future classic? The Retribution could even be classed as a character – it operates as a hub and, through the course of Infinite Warfare, you get it to know it almost as well as the Normandy in the Mass Effect games – indeed, it's possible to detect echoes of Mass Effect in Infinite Warfare, which is surprising (or perhaps not given the space setting). ![]()
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